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Blender Monster

This monstrosity started off as a run-of-the-mill cylinder. After some cuts and scrapes, and some pushing and prodding, the end result was the screenshots to the left. I used a variety of tools, such as scaling, insetting, materials, textures, knife, modifiers, subdivide, and a few others. Overall, Blender was easy to navigate, but gave some difficulties arose when I made the modifiers make the resolution too fine. 

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